Episode 492AI in MarketingCreative ContentBrand Storytelling

Why AI is both the best tool and a mortal threat to creativity, with Wesley Quock

Wesley Quock, who leads the brand experience team at cybersecurity company ExtraHop after more than 30 years in creative work, argues that AI is simultaneously the most useful tool he has ever had and a mortal threat to creativity. He traces three disruptions across his career, the move to digital that ended the print production workflow and globalized creative labor, social media plus smartphones that shortened everything into meme culture and turned everyone into a creator, and now AI, and shows how each one accelerated the devaluation and commodification of content until, as he puts it, we are all starting to be drowned in slop. He uses AI daily for research, copywriting, image creation, video production, editing, and campaign strategy, and still warns that a 14 year old can now generate a scene in the style of Miyazaki without knowing what Miyazaki went through to build that style, which is the difference between capturing a voice and actually being the thing. His counterweight is craft: he points to Photoshop and Illustrator not killing photography and illustration, and to screen printing and collage becoming real art in the hands of a Picasso or a Warhol, as proof that AI can be a new medium rather than a replacement for vision. He shares the one-word thesis assignment from art school that still shapes how he briefs creative work, why behind-the-scenes storytelling is the one thing competitors cannot rip off, and why he treats AI tools the way he would treat a junior copywriter or a video producer, writing a real brief instead of a prompt.

Wesley Quock

Wesley Quock

Brand Experience Leader at ExtraHop

29 min

Key Takeaways

  • 1Wes names three disruptions that reshaped creative work across his career: the move to digital, which ended the print production workflow, globalized creative labor, and began devaluing content at scale, social media plus smartphones, which shortened everything into meme culture and made everyone both a creator and a distributor, and now AI, which he says accelerates the same devaluation until we are all starting to be drowned in slop.
  • 2The threat he names is not that AI makes bad work, it is that AI hides the craft: Bruce Springsteen played years of small clubs to small audiences before he became the superstar AI can now rip off, and a 14 year old can generate a scene in the style of Miyazaki without ever lifting a pencil or knowing what Miyazaki went through to develop that style, which Wes compares to a comedian doing an impression, capturing a voice without being the thing.
  • 3His case for optimism is precedent: Photoshop and Illustrator did not kill photography and illustration, and screen printing and collage were dismissed as easy garbage until a Picasso, a Warhol, or a Rauschenberg elevated them, so AI is potentially a new medium as long as you treat it as a tool rather than as the creative vision itself.
  • 4Wes briefs AI the way he would brief a person: his art school thesis class with designer Michael Vanderbyle handed out a single word instead of a four page brief, and years later a sales kickoff brief arrived as the one word next, which his team turned into a whole strategy around the next tool, the next problem, the next customer, proving that the vision has to come from a human sitting down and thinking before a prompt is ever typed.
  • 5For corporate marketing, he argues the defensible asset is the story behind the work: competitors will rip off taglines, visuals, and the ways you do things, but they cannot rip off why you make the product, which means interviewing founders, engineers, and salespeople about what makes the work special, the same instinct that makes Antiques Roadshow compelling and makes behind-the-scenes content land.

About this episode

Bruce Springsteen played years of small clubs to small audiences before he became the superstar AI can now rip off. Wesley Quock, who leads the brand experience team at ExtraHop, joins Content Amplified to explain why AI is both the best tool he has and a mortal threat to creativity. He traces the three disruptions that reshaped creative work across his 30-year career, digital, social media plus smartphones, and now AI, and shows how each one pushed content further toward commodity until everyone started drowning in slop. He also makes the case for the other side: Photoshop and Illustrator did not kill photography and illustration, and AI in the hands of a real artist is a new medium. If you want a clear-eyed way to use AI every day without handing it your creative voice, this conversation gives you the line and the craft to hold on your side of it.

Topics covered

  • Three disruptions that reshaped creative work
  • AI as a tool versus AI as the creative vision
  • Content commodification and drowning in slop
  • The one-word creative brief
  • Behind-the-scenes storytelling as brand defense

Notable quotes

Bruce Springsteen played for years in small clubs to small audiences before he became the superstar that now AI is able to rip off.

Wesley Quock(05:04)

When you look at Photoshop and Illustrator back in the past, those didn't kill photography and illustration. In the hands of true artists, they've actually given us amazing new tools to do things we weren't able to do before.

Wesley Quock(09:10)

Now a 14 year old can create an animated scene just in the style of Miyazaki without even lifting a pencil. They don't know what Miyazaki went through to develop that style.

Wesley Quock(12:01)

People will rip off taglines, people will rip off visuals, people will rip off ways you do things, but if you have a strong story, that's where you're going to be able to have that true power.

Wesley Quock(20:40)

Resources mentioned

  • Framework

    The One-Word Creative Brief

    In Wes's thesis class at California College of Arts and Crafts, taught by designer Michael Vanderbyle, the assignment was not a four page creative brief. It was one word, handed out at the start of the semester, with a single requirement: the result had to be visual, so a spoken word piece alone would not count. Wes drew power, and built a wall of medicine cabinets labeled mind, body, and soul, each opening onto a different part of an argument about how we trust doctors, how the pharmaceutical business monetized that trust, and how holistic medicine returns the power to the person. A classmate drew the same word and built a room of tombstones about the cultural power of death, and Vanderbyle kept pushing past the obvious answer, never letting death is powerful because it makes you sad stand as the thesis. Wes still runs briefs this way: years later a sales kickoff handed his team the single word next, and instead of asking for more they built an entire strategy around the next tool, the next problem, and the next customer. The point of the constraint is that it forces research, angles, and vision before any tool gets touched, which is the exact work you cannot type into a prompt.

  • Playbook

    Brief AI Like a Junior Creative, Not a Vending Machine

    Wes treats AI as his support creative team, his junior copywriter, his creative intern, not as the source of the idea. He still writes the creative brief himself, still does the sketches, and still thinks the concept through before he opens a tool, then brings AI in to research, test ideas, and build on a few things. When he works in a video tool like Runway or a stock and music platform like Artlist, he addresses it the way he would address a video producer, writing the prompt in the shape of a brief he would hand to a person, which he describes as rigging the system to get a more human result back. The failure mode he names is the opposite habit: typing create a logo for me and expecting an outcome that only fine-tuned craft produces. He also flags the prompt-hoarding trap, saving and pasting every prompt that scrolls past on LinkedIn or Facebook, which gets you someone else's results instead of your own.

  • Framework

    Behind-the-Scenes Storytelling as the Thing Nobody Can Rip Off

    Wes argues that culture is captivated by process and provenance, which is why Antiques Roadshow works: it is not just a cup, it is a cup once held by someone, in a story you can retell. He makes the same point about his late mother's house, where every object carried where it came from and who gave it, and about Harry Potter wands, where the details in the handle imply the power. Translated to corporate marketing, this does not mean documenting how you produced a customer interview video, because nobody cares about that. It means turning the same storytelling instinct on the business itself: interview the founders, the engineers who build it day to day, and the salespeople who talk to customers day to day, and ask what makes what we do special and why you want to do it at all. Competitors will rip off taglines, visuals, and the ways you do things, but a real story about why the work exists is the one asset that cannot be copied, and Wes says that is where a true brand begins to live and breathe.

Full Episode Transcript

Benjamin Ard00:00Welcome back to another episode of Content Amplified. Today I'm joined by Wes. Wes, welcome to the show.

Wesley Quock00:05Hey, great to see you, man.

Benjamin Ard00:06Yeah. Wes, I'm excited. Your background is awesome. The conversation's gonna be really, really cool. I've been excited about recording this episode for a while now. This is gonna be really cool, but before we dive in, Wes, let's get to know you. Let's get to know your background, your work history, so the audience knows who you are. If you don't mind sharing a little bit about that, that'd be awesome.

Wesley Quock00:26Sure, no problem. I've been in the creative realm for, gosh, over 30 years so far. Started off way back in small boutique design agencies doing branding for banks and Aspen Skiing Company way back when, and then have been in the high tech world for the last twenty six years or so, working for both huge enterprise level corporations as well as basically startups. And so just doing a wide range of different activities. I've kind of grown with the industry and whatever was needed from a creative standpoint. So I've done not only print design, event design, also video production, social media design, just pretty much everything I needed to do to keep moving with the industry. I'm currently at a company called ExtraHop. We're in cybersecurity. I've been in cybersecurity for about ten years. My team is the brand experience team. So I handle everything from the creative standpoint as well as manage our web team. So all of our brand channels basically fall under my purview.

Benjamin Ard01:26Love it. That's awesome. So, Wes, what we're gonna dive into today, and I love the way you kind of phrase this. You have such a cool variety of background experiences, the artist, the music, everything that you know and love and have done for your whole career. But you've seen the changes happen over time with every new technology, things that are changing the creative industries as well. And you also said this cool statement about AI, that it's really relevant, but it also could be like a mortal threat to creativity as well. And I've never heard that phrase. I love it. I'm giving you credit for this phrase. I love to give credit to people for phrases. So we're gonna coin it for you and give you full credit for that.

Wesley Quock02:08I'll copyright that tomorrow.

Benjamin Ard02:10I love it. Love it. We can do it right now. It's great. So with that said, you've been working in the industry for a long time and love the creative side of things. So before we even touch on AI and that kind of stuff, what have you seen throughout the years, and how do you know that something is actually making a difference or it's going to stick around versus maybe the things that are just noise and may just be a slight distraction for a little while?

Wesley Quock02:33Yeah, well, in my opinion, there's really been three major disruptors that have happened for the creative and content world over my career so far. One was the big move to digital, right? I think this was a huge thing, and it's kind of a large sort of banner thing. And this includes the end of the print production workflow with the rise of companies like Adobe, as well as the internet boom, as more and more people began to consume their media online. And of course, all the secondary fallout that came from that, right? The move of companies to offshore creative talent, because now they could. There's a globalization of creative talent and production, as well as a devaluation of content at scale. Now, all of a sudden, people had access to everything. People started to get things for free, right? As websites started to offer stuff, suddenly we started to see content being devalued slowly a little bit through the years.

I'd say the second major big disruptor has been really social media and the birth of smartphones. From a creative standpoint, social media has had a huge impact on not only how we consume the content, but the kinds of content we consume, right? I think it's changed everything to much shorter form. We're really more of a meme culture now, and smartphones have obviously accelerated that whole scope of influence. There's the ubiquity of social media, everybody from your grand aunt to your five year old niece now has access to social media, like it or not. And then from a creative standpoint, suddenly everyone's a creator now, right? Now we all have the tools not only to create the content, but to distribute it at wide scale, globally, overnight. And then, as you kind of just mentioned briefly here, the big third disruptor is really AI. It's something that I think has just come up over the last, what, two or three years to really become a global sensation. So we'll probably get more into that too. But I think those three things have really begun to shape how people not only create, but again, the kinds of things that people want to see nowadays from a content standpoint.

Benjamin Ard04:36Yeah, that makes perfect sense. I love that. And seeing the trends, and it's so true, everyone has access to social media. Distribution has gone completely in a different direction than it once was.

Wesley Quock04:46Yeah.

Benjamin Ard04:47And you're right, it all kind of has led up to this moment in time with artificial intelligence. Like you said, everyone can be a creator now. What about AI, from what you've seen, kind of scares you? What fascinates you? What does it look like from your perspective as a creative who's been in the industry for this long?

Wesley Quock05:04Yeah, I mean, for me it is a little different from the other two disruptors, but it builds on it as well, right? It's interesting if you look at these movements. There's a lot of parallels. They all started with the best of intentions, global reach, accessibility, social connection, all that, right? But like it or not, all of them have been infiltrated and arguably even driven by some of our worst elements. You look at pornography, illicit activity, all that helped to drive these industries a little bit faster as well.

But again, my fascination with AI is really based on the amazing things that we can now do. It's incredible what can be done if it's used for good. The potential to learn, strategize and create is huge. I mean, I use it daily for a lot of different uses, right? I use it for research, copywriting, image creation, video production, editing, campaign strategy, all sorts of things that used to take me hours, if not days. It's given me access to information that I would not have otherwise been privy to, technical information, scientific. The thing is, of course, you always have to double check it, but it's amazing what you can actually have access to now.

But then again, as a creator, I'm also beginning to see how it's accelerating the devaluation and commodification of content, right? We're all starting to be drowned in slop. Again, as everyone begins to take on that creative role, anyone can generate pretty amazing visuals, music, video in minutes and just post it everywhere, right? It's becoming a struggle for creatives to really justify their jobs, which we'll get to a little later, I'm sure. But it's pretty sad when, as you sort of just break into the creative realm and become a creator, and anyone is, you lose the craft. You lose the whole sense of what went into all the stuff that we love to begin with, right? Bruce Springsteen played for years in small clubs to small audiences before he became the superstar that now AI is able to rip off. But that's something we're kind of losing sight of.

Which again kind of leads to another fear that I have, that legitimate creative vision is being ripped off wholesale, right? And this is all creative fields, whether it's music, technical writing and creative writing, commercial and fine art, all that content that we as creators over the years have been putting up on the internet with the promise of visibility, connection. That's how we're gonna build our name and our brand. All that content now is fair game for AI models to train on and to steal and manipulate. So how do we as creators get ahead of that? How do we still remain relevant when everyone has access to that kind of creative vision? And this doesn't even touch on the environmental impact that we're all seeing.

Benjamin Ard07:44Mm-hmm.

Wesley Quock07:44I mean, that's a whole nother story, another show, when you talk about data centers and all that. But I think there's a lot of great promise, just like any other technology, for AI. But again, I can't lose sight of that. I think that's the one thing. It's tough too. I think we as creators have to use it for good. That's the one thing, right? I think we have to use it responsibly. We have to use AI in a way that it's a good, legitimate tool for us to create with.

Benjamin Ard08:11Yeah, I love that. I love the balance that you're talking about here. Like the clear love for the artistry, the creative side of things, creating something that's inventive, brand new, the passion behind it, and yet not being afraid of the technology and really utilizing the technology to maybe drive that vision forward. I do know a lot of creatives are hesitant and people are afraid of the AI side of things and they haven't come really to adopt it yet and embrace it fully. What are your recommendations there for anyone listening who maybe isn't super excited about AI? Rightfully so. I mean, I used to like the platform Pinterest. I thought it was cool. I really like home renovation stuff, everything like that. I deleted my account after AI because everything I was seeing was fake. And I just decided, okay, well, that just ruined that platform for me. So I mean, that's a relevant, legitimate concern, but what's your advice to individuals who need maybe a little motivation to kind of hop on the train and maybe embrace at least some parts of AI?

Wesley Quock09:10Yeah, I mean, I think creatives are now, as I mentioned earlier, being forced to really justify what we do. We're really at an inflection point right now where AI is the shiny new technology and it's fascinating everybody, and everybody wants to get on board with that, or wants to avoid it, right? People are scared of it. Obviously, it's just there. It's the elephant in the room, no matter how we want to dance around it. But I think we as content creators really need to embrace the fact that it's here to stay, right? It's not gonna go away, like the internet's not going away. And we really need to find ways to ride this wave before it sinks us. I mean, we could still be that one folk singer still doing the cafe circuit while every other band is going electric and getting louder. But you better be freaking amazingly talented to stand out if you're gonna do that, right? Or you just have to be prepared to do something else to make a living while you do your art on the side.

I think as creators we really need to stick to our core values, really use our art and our vision and our voice for good. And good in that, not necessarily humanitarian good all the time, but good in the fact that we want to communicate. We want to still tell the stories. We still want to help to elevate a message of some sort. And really stick to those creative fundamentals of the craft, the strong storytelling, creating that visual impact with everything we do. If we can do that, then we can still develop the strong creative voices that AI will be able to amplify.

When you look at Photoshop and Illustrator back in the past, those didn't kill photography and illustration. In the hands of true artists, they've actually given us amazing new tools to do things we weren't able to do before. So AI is really kind of potentially a new medium. Kind of like when you look at screen printing or collage, back in the day they were kind of laughed at as sort of just scrap and easy to create garbage, more or less. But again, in the hands of people like a Picasso or a Warhol or a Rauschenberg, it can be elevated to a true art. It can be very powerful. I think there's a lot of potential there if you're able to see it as a tool, not as the creative vision, I guess. So it really is something that we still need to have within ourselves, and go through that same creative process to develop our art, whatever that might be, whether it's marketing or fine art, and AI can actually be a tool to help that, again, used responsibly.

Benjamin Ard11:28I love that. Okay. I love the embracing of AI in the right ways. On the flip side, the conversation started with, it has a potential to be a mortal threat to creativity.

Wesley Quock11:41Yeah.

Benjamin Ard11:41Where do you draw the line? And maybe where do you recommend other people draw the line? Where the risks are at? And maybe a part of the craft that we shouldn't get rid of, the parts that we need to hold on to and not let it just slip into artificial intelligence and let the computer take away our creativity. Where do you kind of draw that line?

Wesley Quock12:01Yeah, I would say first off, as far as how I view it as a mortal threat, I think it's not even just a mortal threat, honestly, to creators, but to us as a society in many ways. We're beginning to really see a huge tsunami of AI generated content, and I fear that we as a people, creative or not, begin to lose sight of what's good. We're all in some ways beginning to compromise our sense of wonder as everything becomes possible, right? We're already seeing it in the news cycle. Stories that might have captivated the public for weeks now come and go on an hourly basis. Music is being streamed on tiny phone speakers and ill-fitting ear buds. I know very few people who have stereo systems, right?

Taking that as an example, the craft of music production has changed. Everything's being produced in the box, in the computer. We've lost the art of setting up microphones in a live space, using the walls and the air as production elements, the compression that you get from reel to reel tape. Now, in the name of convenience, we're kind of settling on these faster modes of production. And that's happening also on the content creation side of things. I can do everything with a lineup of different AI tools, if I can afford all the different subscriptions and all the credits. We're all one man bands now as far as creators. We're doing our own video production, we're doing our own design, we're doing our own copywriting. We're losing that interaction that's critical to creation.

We creatives often just like to toil away in our studios and only show the masterpieces to the public after we've got it done, right? So a lot of what we do, all those rough sketches, the first drafts, no one sees the work and the craft that goes into that. The hours of work, the sweat, the process of moving from one rough idea to that final masterpiece. So to any non-artist, AI is really a great equalizer. Now a 14 year old can create an animated scene just in the style of Miyazaki without even lifting a pencil. They don't know what Miyazaki went through to develop that style.

Benjamin Ard14:03Yeah, yeah.

Wesley Quock14:04But on the same token, they're never going to achieve what Miyazaki did in his storytelling, right? When you look at that, it's basically like a comedian doing an impression of a celebrity. They're capturing a voice, they're capturing a sense of something without actually being that thing. Because I think we as artists still need to have that craft. I think that we can't forget that it does take time sometimes to develop the right thing. I use AI as sort of my support creative team, for lack of a better word. My junior copywriter, my creative intern.

Benjamin Ard14:38Yeah.

Wesley Quock14:39I write a lot of what I do still as far as creative briefs, I still do the sketches, I still think things out before I even turn to AI to begin to say, well, let's do a little bit of research in here, to test the ideas, to maybe build on a few things here and there. But I think if you rely on it to just enter a prompt to create something, create a logo for me, that's not gonna get you to the results that really fine-tuning that craft would get you.

When I was in art school, my thesis project, I took a class, I went to California College of Arts and Crafts, CCAC. And the thesis class was taught by a pretty prominent designer named Michael Vanderbyle. And the thesis project was not a long four page creative brief. It was basically just one word. He would just give you one word at the beginning of the semester, and you had to develop an entire creative project around that. And it could be anything. The only thing that was a requirement was that it had to be visual, right? You couldn't just do a spoken word piece. And it really made you think. It made you think of different angles to the story, different ways you can show it, different ways you can tell it. And I think it really forced you to do the research, flex that creative muscle, flex that sort of vision development. I still do that in everything I do now, right?

Interestingly, a few years ago, for the company I was working for, we did a sales kickoff, and my team always did the full creative strategy for these events. Usually it's something like, I'll level up, or accelerate, and all that stuff. But it's funny, they gave us one word and it was just next. And I was like, that's all you're giving me? And my team was like, that's it? What else do they want to say? I was like, well, this is great. This means we can take it and run with it, right? Let's be creative. And we figured it out. So we developed a whole strategy around the next tool, the next problem, the next customer, everything about the next. And that's really the potential and promise of this coming year for the sales team. And I think that sort of exercise is still important for creatives to do, right? I mean, you're not gonna type in next as a prompt into an AI tool and have it come up with some sort of strategy for you. You might be able to kind of craft something to get you there, but you still need to sit down and have a vision for it to be any good.

Benjamin Ard16:57Love that. Okay. Couple follow-up questions. I'm going to throw you some curveballs. I'm super fascinated. Number one, what was your one word for that thesis class?

Wesley Quock17:05It was power.

Benjamin Ard17:06Ooh.

Wesley Quock17:07And there were some amazing ones. I gotta say, I had one classmate who actually crafted a series of tombstones and they did the power of death.

Benjamin Ard17:18Hmm.

Wesley Quock17:19You walked into the studio space and you just saw these tombstones in the middle of the space, and their presentation was about how powerful death can be from a cultural standpoint. And that's the one thing Vanderbyle would always kind of push you on, right? It was never just like, death is powerful because it makes you really sad when someone dies. It's no, why? What goes into that? So it was interesting, because that was a strong visual and there was a strong story behind it. I'm trying to remember what exactly it said, but I'm sure it was a whole industry thing. Mine was the power of medicine.

Benjamin Ard17:52Mm.

Wesley Quock17:52So I set up on the walls a series of medicine cabinets that you had to go up to, and I think it just said mind, body and soul. And you open them up and each of them had different parts of the story. So the first medicine cabinet was mind. It was the idea that, how do we conceive of our health? How do we conceive of medicine and what it can do? And just our beliefs that our doctors should always be right, that we trust in our healthcare system. Then the next thing was body, which you opened up. And it was really about how, because of the power of the pharmaceutical business, we are forced to take a lot of supplements and pills for every ache and pain, and how there's been a huge industry that's kind of been driven up on that trust that they've built, that we trust these health professionals. And then soul, the last one, was all about holistic medicine and the idea that if we get back to just finding our core, finding our energy, getting back in touch with circulating our chi, to get a little hippie on here. But the idea that,

Benjamin Ard18:54Yeah.

Wesley Quock18:54I think that there's still a belief that we can heal ourselves if we just let it, and don't trust the industry to do it. So there's a power to that too. So again, it's just the three aspects of power within how we view medicine.

Benjamin Ard19:08I love that. So, what's so cool about everything you're talking about, and I have this interesting belief, and I'll tell you a random story. I apologize because it's a weird one. Growing up, my friends all got into video games. And so obviously, as a kid, I played them. I can't play them anymore. For some reason, I feel so frustrated. I should be doing something more with my time. I should be playing with AI, who knows what. But I followed this interesting thing. When I first got into video games, it was old school DOS computer games. Text adventure, like for me, beautiful storytelling. And there were some creators at LucasArts who made some of my favorite games that just had the best stories. And years later, they went and created a game in this old school style. Now, I loved it because they showed the building of the game. They built a whole documentary series showing individuals building the different parts of the games, doing the voice acting, and the individuals they brought in. They had Elijah Wood come in and do the voice acting for a part. And for me, I didn't actually like the game, but I loved the documentary. I loved seeing the building of the game. I feel like there is something to storytelling and the uniqueness. Like we talked about, only showing the master final product. Do you feel like that's why behind the scenes content has started to pick up, where people show here's the process, the artistry that I've put into this, not only to prove it's not AI, but also to really show the passion behind it, where you now appreciate the end product that much more? Do you feel like that's a trend you're seeing that businesses maybe should adopt as well?

Wesley Quock20:40It's an interesting take. I mean, yeah, absolutely, one hundred percent. I think that people need to see behind the door and see what goes into it, because that to me is fascinating. And we as a culture are captivated by stories, right? That's why Antiques Roadshow is so popular, right? It's not just a cup, it's a cup that was once held by Leonardo da Vinci as he was talking to the king of Spain, whatever it might be, right? When you create the mystique, the intrigue around something, it becomes special, right?

I'm in my house right now. My mom passed away a couple of years ago and she always loved to travel. And I would always have her go around her house. Everything in her house had some story about, you know, some tribal chieftain gave me this necklace when I was on a log boat in Papua New Guinea, right? Or, this is a piece of art that I had to buy at the top of a mountain in Tibet. So that just imbues it with a certain power in and of itself. It's almost like when you look at those Harry Potter wands, right? All the little things in the handle kind of give it special powers. That's kind of what this storytelling is.

I think there's something that could be done there as far as talking to the craft or the creation of the piece that's important to do now. From a corporate marketing standpoint, how does that translate, right? I can't tell you, here's how I produced this video of this interview with a customer, right? Nobody cares about that. But I think that same kind of talent to tell stories goes into, why are we making this product? Why are we doing what we do? Is it just because everyone else is doing it? You know, we're an AI company now because everyone's doing AI. I mean, look at Allbirds, right? There's a power to that. And if people understand that, that's where a true brand begins to live and breathe, I think. And that's something you can't take away. That's something that other people aren't gonna rip off. People will rip off taglines, people will rip off visuals, people will rip off ways you do things, but if you have a strong story, that's where you're going to be able to have that true power. And I think again, if you're talking just from a marketing standpoint and generating content, that's where I think a lot of it has to go. You have to focus on talking to the founders of a company, talking to the engineers that do it on a day to day basis, talking to the salespeople that go out and talk to other customers on a day to day basis. What makes what we do special, and why do you want to do what you do, right? That's the important thing, I think. And oftentimes that's a strong story. I think we can focus on that, then we develop the craft on how to actually do it.

Benjamin Ard23:20Yeah. I love that. Okay, one final question. And sorry, we're going a little bit longer than normal on this episode, but I am just loving this. So hopefully you're okay with that.

Wesley Quock23:28Yeah, absolutely. Yeah.

Benjamin Ard23:30I like to end every podcast episode with tactical advice. So from your years of experience, from you understanding the craft and the beauty of storytelling and artistry, how do you recommend someone today who's listening to this episode, who's thinking to themselves, yes, I need to embrace AI, but I also need to embrace the story. I want to find the right line. I need to just start doing something. What would you recommend? What would you say to that individual that they can get started this month and really start to move along this pathway, not shying away from AI, but also not giving up your creative abilities to it? What can they actually start to do?

Wesley Quock24:09Yeah, I had another design teacher back in the day who said, whenever you start a design project, stay away from design annuals, stay away from any design magazines, any of these sorts of things. Clear your mind, read a book, see an old movie, cook a new recipe, write in your journal, do something, take a walk, talk to friends. I think we have to find other ways to be inspired. I mean, I'm just as guilty of saving, copying, pasting every useful prompt that comes off on LinkedIn or Facebook that you see, enter this prompt and you'll get these amazing results. It's like, I'm gonna get your results, right?

And so I think it's critical to be able to kind of still stay inspired from outside and find that voice, find that sort of special way that you want to see things. Be you, right? That's the amazing thing. Don't be Wes, don't be Ben, don't be anybody else out there that you admire. Sure, admire them, but also understand you admire them because they are who they are.

And I think if you begin to do that and begin to interact with other people, however creepy it sounds, treat AI like another person. I treat my AI tools as, you know, if I'm in Runway, if I'm in Artlist or something like that, if I'm generating some sort of video content, I treat it like a video producer. So I create the brief, or the prompt, around how I'd write a brief for them. I just try to find ways to kind of rig the system in a way that will give you a little bit more of a human touch to it, in a way that can help. So really embrace it in that sense as a tool, as a support system.

But also, don't get down. Get out there, be creative, do what you do, whatever it is, right? If it's playing a sport, be creative there. You can be creative in many different ways. And I think, as we just mentioned before, everything has its stories. So learn stories, learn how to tell a story, learn how to tell a joke, that's an important thing, right? And that's a lost craft. It's like that old Mark Twain quote, I didn't have time to write you a short letter, so I wrote you a long one, something like that. But yeah, that's the whole thing. Just get it out there and create those rough drafts. Create those firsts. Don't think you're gonna be perfect right out the gate. Don't think you're just gonna, in one stroke, have the Mona Lisa. You have to be able to develop that voice, develop that craft, and find something that's different, right? As best you can out there. Stand out.

Benjamin Ard26:33I love that. That's amazing. Wes, thank you. On a very personal note, this is exactly what I needed to hear. I am caught up in AI every single day. And I just love the passion for telling authentic stories and embracing the AI as a part of it, and not shying away from it, and not losing the humanity of it all and what makes creating something special. So thank you. I think this is amazing. Really do appreciate it. For anyone listening who wants to reach out and connect with you online, how and where can they find you?

Wesley Quock27:05Well, I mean, obviously LinkedIn's a big thing. I'm happy to connect and you can follow me there as well. Just Wesley Quock, Q U O C K. And you can look me up at ExtraHop as well. But yeah, that'd probably be the main thing there.

Benjamin Ard27:18Love it. And we will link to everything inside the show notes. So if you're listening to this today, scroll down, look at the show notes, click on the link, tell Wes hello, tell him you came from the podcast, all that fun stuff. Wes, again, thank you, thank you, thank you. Really do appreciate your time. And honestly, just all the stories and all the perspectives and your expertise today. Really do appreciate it.

Wesley Quock27:36Yeah. Thank you, Ben. I appreciate the time, and this is an amazing podcast. I've learned a lot from it.

Benjamin Ard27:40Thank you.

About the guest

Wesley Quock

Wesley Quock

Brand Experience Leader at ExtraHop

Wesley Quock has spent more than 30 years in the creative realm, starting in small boutique design agencies doing branding work for banks and the Aspen Skiing Company before moving into high tech, where he has spent the last 26 years across both enterprise corporations and startups. Along the way he has done print design, event design, video production, and social media design, growing with whatever the industry needed from a creative standpoint. He is now about ten years into cybersecurity, leading the brand experience team at ExtraHop, where he owns creative and manages the web team, which puts every brand channel under his purview. Wes believes AI is a genuine new medium in the hands of real artists, the way Photoshop never killed photography, but that creators have to hold onto storytelling, vision, and the unglamorous process behind the finished piece. He uses he/him pronouns.

Connect on LinkedIn

Continue Exploring

Story Drift Analyzer

Check how clearly your positioning survives across your website, content, and AI surfaces.

Try the tool

Get new episodes in your inbox

Join listeners who get episode summaries, key takeaways, and content strategy insights every week.

Frequently Asked Questions

Wes says the threat runs past creators to society, because a tsunami of AI generated content makes people lose sight of what is good and compromises our sense of wonder as everything becomes possible. He points to news stories that once held attention for weeks now cycling hourly, and to music being consumed on phone speakers and ill-fitting ear buds instead of stereo systems, as evidence that convenience is quietly resetting the standard. The deeper problem is that AI hides the craft: Bruce Springsteen played years of small clubs before becoming the superstar AI can now imitate, and a 14 year old can generate a scene in the style of Miyazaki without ever lifting a pencil or knowing what Miyazaki went through to develop that style. He compares it to a comedian doing an impression of a celebrity, capturing the voice and the sense of a thing without ever being that thing. He also names a second fear, that legitimate creative vision across music, writing, and art is being ripped off wholesale by models trained on work creators posted for visibility.

He uses it daily for research, copywriting, image creation, video production, editing, and campaign strategy, work that used to take him hours or days, and says it gives him access to technical and scientific information he would not otherwise be privy to, with the caveat that you always have to double check it. What he does not do is start with the tool. He writes the creative brief himself, does the sketches, and thinks the concept through first, then brings AI in to test ideas and build on a few things. When he is generating video content in a tool like Runway or working in a platform like Artlist, he writes the prompt the way he would write a brief for a video producer, treating the tool like a person on the team. He describes the whole arrangement as his support creative team, his junior copywriter, his creative intern, never the vision.

It comes from his thesis class at California College of Arts and Crafts, taught by prominent designer Michael Vanderbyle, where instead of a long creative brief every student got a single word at the start of the semester and had to build an entire project around it, with the only rule being that the result had to be visual. Wes drew power and built a series of medicine cabinets labeled mind, body, and soul, each one opening onto a different part of an argument about medicine, trust, and healing. The value of the constraint is that it forces you to find the angles, do the research, and develop a point of view rather than execute a spec. He has carried it into corporate work: a sales kickoff once handed his team the single word next, and rather than push back they built a full strategy around the next tool, the next problem, and the next customer. His point is that you cannot type next into an AI tool and get a strategy, because you still have to sit down and have a vision for it to be any good.

His first move comes from an old design teacher: when you start a project, stay away from design annuals and design magazines. Clear your mind, read a book, see an old movie, cook a new recipe, write in your journal, take a walk, talk to friends, and find inspiration outside the feed rather than saving every prompt that scrolls past on LinkedIn or Facebook, which only gets you someone else's results. Second, be yourself rather than copying the creators you admire, since the reason you admire them is that they are who they are. Third, treat AI like another person on the team, briefing it the way you would brief a video producer or a junior copywriter. And last, learn to tell a story, and learn to tell a joke, because he considers it a lost craft. He closes by telling people to make the rough drafts and expect to be bad first, since nobody produces the Mona Lisa in one stroke.

EP 49019 min

How to use AI for content without failing the sniff test, with Lexi Croisdale

with Lexi Croisdale

Readers can smell AI writing in one line, and once they do they never give the content a second chance. Lexi Croisdale, Director of Global Content at Varonis, joins Content Amplified to map where content teams should sit on the spectrum between fully automated production and fully human writing. She explains why the sniff test is really an authenticity test, why marketers are now pulling dashes out of their own style guides, and how she pushed back when leadership handed the team a Claude Enterprise account and asked for a 10x return. Her answer was to point AI at the admin work instead of the first draft: trained agents that turn meeting transcripts into recurring notes, and a reporting project that takes CSV exports from every channel and returns the monthly report already formatted the way leadership wants to read it. She also makes the case that if a company expects you to use AI it should pay for you to learn it, and that the strongest human signal a brand has is its own employees with their own bylines.

July 28, 2026Listen
EP 48825 min

How AI shrank one marketing team from twelve to four, with Jerome Stewart

with Jerome Stewart

What happens when a technical B2B SaaS company decides it does not need a twelve person marketing team? Jerome Stewart, a marketing leader who has spent the past decade building AI powered B2B SaaS brands in the analytics and observability space, joins Content Amplified to explain how he helped shrink one marketing org from twelve people to four without breaking the work. He walks through his cover your bases framework for deciding which functions still need a human at the helm, and how he builds reusable brand, PowerPoint, and social media skills from existing blogs, transcripts, and websites so AI can carry the last mile of production. He also digs into where AI quietly breaks down: content saturation, the em dash as a giveaway AI tell, and a widening skills gap between AI fluent early career marketers and the business writing fundamentals that came before AI. If you are trying to figure out where to trust AI and where to still put a human on your own marketing team, this conversation gives you a real framework instead of a hot take.

July 24, 2026Listen
EP 48422 min

How to secure your business as AI turns everyone into a builder, with Jeffrey Bernstein

with Jeffrey Bernstein

Turn on multi-factor authentication and you will avoid the vast majority of the attacks that quietly drain business bank accounts. That is one of the blunt, practical lessons cybersecurity veteran Jeffrey Bernstein, founder of Critical Defence, brings to this episode of Content Amplified, recorded as marketers everywhere start building their own AI tools without a security team behind them. Jeffrey has spent 25 years in high-touch security consulting, from ransomware and wire fraud investigations to regulatory compliance, and he argues the attacks have barely changed while the excuse for being unprepared has disappeared. He explains why business email compromise and wire fraud account for roughly half of all the dollars stolen by cyber criminals, how to shrink your attack surface by killing unused apps and updating software, and why third-party vendors are the weak link that sinks even well-defended brands, since you are only as secure as your weakest partner. He gets into deepfakes, the Microsoft-impersonation scams that empty retirement accounts overnight, and why trust moves faster than technology. If your marketing team is shipping its own AI tools, this is the security briefing to hear before you build.

July 17, 2026Listen

Get new episodes in your inbox

Join listeners who get episode summaries, key takeaways, and content strategy insights every week.